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PC Game - Sanctum



Holy Holies in FPSTD. No, not the first person sexually transmitted diseases-a first person shooter / tower defense hybrid (though the concept of what will be the first!) FPS and the tower defense genre is most popular with consumers today, especially individual players, so it's only natural that a developer would mix the two together. Coffee stain studios, independent staff University students in Sweden Skövde, able to act out a very good, but not without a few hitches along the way;

Players assume the role of a soldier / Interior decorator Skye, who has been assigned to protect her hometown Elysion one from alien invasion. Of course, this means the work to protect glowing ball technology for the towers to suicidal otherworlders, who want no more free than in a single file. And the sanctum never really explains the purpose of power installations, it seems to do a top hat, all foreigners are shown wearing them when the ball is passed. Technology is important, actually.

The story is so worn out as it sounds. How does this case, both first person shooter game and Ashtarak defense is that the full history of no-show the sanctum, you need to protect the power key for three scenarios. That's all you need to know, and it is all a game to tell you.

Most Holy place in two phases: the construction of tower and then the invasion. Fortunately, as ravenous as the alien invasion is that they are waiting for you to complete the building and change your malevolent maze of each trip before they attack. Although there is a strategic overhead view you build your towers to the first person point of view, which may be a bit unintuitive, first of all, but players will quickly adapt.

Game to access the usual gamut towers quickly, but - let Gatling weapons, destructive lightning rods, anti-aircraft missiles and everything between. Holies doing a good job introducing three new units in the whole scenario with the player-campaign's arsenal consists of a half a dozen different tower types.

When your defense is set up by pressing the Enter key and wait for enemies to start presenting in. That is when the sanctum would be interesting. Rather than sit back and watch as your turrets do all the work that you can run around and help them. You have three weapons at your disposal: a gun that shoots grenades, as a secondary function, a powerful sniper rifle, and a tool that slows down enemy movements. You can jump between the walls of the maze and the king's step-down fire on the waves, or you can jump into trenches, and checked them close and personal. Fortunately, you can not die, but if you hit an enemy, you must temporarily immobilized, which can be disastrous inopportune moments.

Initially, your towers can handle most enemies simply give them more fire. But during the game, introduced new types of enemy small weaknesses that automatic protection is likely to hit. For example, one suitable type of enemy in the name Bobble Head impervious to any physical injuries. You have to use your sniper rifle to take these guys out well placed headshots. Strategy ensures that you are an active participant rather than strategically reduced.

Good clearing out enemy wave you earn more resources that can be used to increase as the towers and your weapons. Picking between your weapons or to improve the Sophie Ashtarak choice situation, you need to level up to two, but you often will not have the resources to do so, especially in later waves. Design a scarecrow maze or update your arms right places and you will pay dearly, in particular, obscenely difficult final scenario.

One of the biggest pitfalls for the sanctum of its ill-designed single player campaign. There are only three cards, but each one takes up to 20 channels or more and may last up to 90 minutes to win. That can be frustrating when you play a script for one hour only to realize that I was wrong, or upgrade the towers, or held too much damage early and can not beat 25 Channel, forcing you to start from scratch. The game offers three channels of each checkpoint, but they are often not enough room to change your protection when you reach the final stretch, where one update Ashtarak can cost you all that money you earned the previous attacks.

Only three cards and a limited number of weapons and Ashtarak the sanctum, a bit short on content. Largely overcome this lack of a multiplayer component, which pit you and another player to endless waves of aliens add some longevity to the game. In addition, coffee stain studios, too, should listen to player feedback and strive to implement the four player co-op-mode. Indie studio does not seem harmful to update list of weapons, or elements with a mini gun shotgun weapon listed in the game encyclopedia z Wikipedii, but apparently not added to the game just yet.

Players with mid-range computers can also choose to remain vigilant because the results could be problems. Holies uses the Unreal Engine, which makes the game look absolutely fantastic, especially in view of the coffee stain studios release the first key. But when the game should be thrown a hundred more enemy models within the framework of the exchange rate on you tend to disappear faster than a diving submarine, and the accuracy of a sniper shooting in the queue has become almost impossible.

Although it has its disadvantages, sanctum is a unique and commendable distort the tower defense genre. First person shooter elements and an incredibly fun multiplayer aspects offer a fun experience with the promise of new downloadable content horizon, the game is worth up to a McDonald's Happy Meals to pick it up.




 

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